|  |  | |||||||||||||||
| 
 | 
 
 | |||||||||||||||
|  |  |  | ||||||||||||||
Weapons:
AMP
        Source: Common Pool
        Handling: Pistol
        Damage: Medium
        Maximum Range: Medium
Refire Rate: Very Fast

        
The AMP is designed for close range combat. It is the only fully automatic weapon of its type and can empty a full clip of ammunition very quickly. However, it suffers from poor recoil, causing it to be very inaccurate when fired in full automatic mode.
Beamer
        Source: Vanu Sovereignty
        Handling: Energy Pistol
        Damage: High
        Maximum Range: Short
        Refire Rate: Medium

The Beamer is the handy sidearm of the Vanu Sovereignty. It uses energy cells instead of regular ammunition, and thus has some flexibility over other sidearms. It can be converted from a regular energy blaster to a more focused, armor piercing shot that consumes more energy. Thus, it is good for regular close-in firefights as well as a reasonable anti-vehicular weapon.
Bolt-Driver
        Source: Common Pool
        Handling: Rifle
        Damage: Very High
        Maximum Range: Very Long
        Refire Rate: Not Applicable

The Bolt-Driver is the most powerful sniper rifle available. However, it suffers from only being able to load a single bolt at a time, thus requiring a lengthy reload after every shot.
Chainblade
        Source: Terran Republic
        Handling: Melee
        Damage: Medium
        Maximum Range: Very Short
        Refire Rate: Not Applicable

The Chainblade serves the Terran Republic as a combat knife equivalent. When used in standard mode, it inflicts reasonable damage. When its secondary mode is activated, it delivers a more powerful attack.
Cycler
        Source: Terran Republic
        Handling: Assault Rifle
        Damage: Medium
        Maximum Range: Long
        Refire Rate: Very Fast

The Cycler is one of the fastest firing assault rifles. It is equipped with an enhanced magnification up to 4x, allowing it to effectively target distant enemies. It uses a cylinder drum for its ammunition source.
Decimator
        Source: Common Pool
        Handling: Anti-Vehicular Missile 
        Damage: High
        Maximum Range: Long
        Refire Rate: Not Applicable

The dumb fire Decimator is the most powerful anti-vehicular missile launcher, and features a disposable design; once its payload is fired, the Decimator launcher is immediately discarded. This design is what allows the Decimator to be smaller than other missile launchers.
      
Flechette Rifle
        Source: Common Pool
        Handling: Shotgun
        Damage: High
        Maximum Range: Medium
        Refire Rate: Medium

Built upon standard shotgun technology, the Flechette Scatter Rifle fires multiple flechettes that are capable of piercing heavy armor at close range, making it a useful weapon against soldiers as well as armored vehicles.
Force-Blade
        Source: Vanu Sovereignty
        Handling: Melee
        Damage: Medium
        Maximum Range: Very Short
        Refire Rate: Not Applicable

The Force-Blade is the Vanu Sovereignty's standard issue combat knife. In regular attack mode, it delivers reasonable damage to its target. When the secondary mode is active, the Force Blade delivers greater damage.
Gauss
        Source: New Conglomerate
        Handling: Assault Rifle
        Damage: High
        Maximum Range: Long
        Refire Rate: Fast

Using magnetic field technology, the Gauss assault rifle combines standard combustion-based ammunition with a magnetic field that boosts the actual projectile speed when fired. This allows the Gauss to use standard ammunition more effectively than other assault rifles.
Jackhammer
        Source: New Conglomerate
        Handling: Assault Shotgun
        Damage: High
        Maximum Range: Medium
        Refire Rate: Medium

With good ammunition capacity and a reasonable rate of fire, the Jackhammer is the New Conglomerate's primary heavy assault multi-barreled shotgun. In alternate firing mode, the Jackhammer swiftly discharges all barrels, but all barrels must then reload before being able to fire again.
Lancer
        Source: Vanu Sovereignty
        Handling: Energy Discharge
        Damage: High
        Maximum Range: Long
        Refire Rate: Slow

The Lancer is a shoulder-mounted beam weapon utilized by the Vanu Sovereignty to combat enemy vehicles. It is specifically designed to inflict high damage versus armored targets.
Lasher
        Source: Vanu Sovereignty
        Handling: Proximity Energy Discharge
        Damage: Medium
        Maximum Range: Medium
        Refire Rate: Fast

The Lasher fires a concentrated energy 'orb' that effectively lashes out against soldiers or vehicles at close range. A target that is lashed receives minor damage, whereas a target that is directly impacted by the orb receives maximum damage.
MAG-Cutter
        Source: New Conglomerate
        Handling: Melee
        Damage: Medium
        Maximum Range: Very Short
        Refire Rate: Not Applicable

The MAG-Cutter is the New Conglomerate's standard issue combat knife. In regular attack mode, it delivers reasonable damage, using a precise cutting edge. When its secondary mode is activated, it delivers greater damage.
MAG-Scatter
        Source: New Conglomerate
        Handling: Shotgun Pistol
        Damage: High
        Maximum Range: Short
        Refire Rate: Fast

Essentially a handheld shotgun pistol, the Scatter Pistol is primarily designed for close quarters combat. Due to its short barrel design, the Scatter Pistol loses effectiveness beyond a relatively close range.
Mini-Chaingun
        Source: Terran Republic
        Handling: Heavy Assault
        Damage: Medium
        Maximum Range: Medium
        Refire Rate: Very Fast

The Mini-Chaingun is a heavy assault weapon designed to rapidly spit out rounds from a generous ammo base. While not particularly damaging per individual shot, the sheer speed at which it fires can easily rip apart an enemy soldier.
Phoenix
        Source: New Conglomerate
        Handling: Anti-Vehicular Missile
        Damage: High
        Maximum Range: Long
        Refire Rate: Not Applicable

Basically a TOW missile launcher, the New Conglomerate's Phoenix uses wire-guided technology to allow the operator to literally fly the missile into the intended target. At the moment the missile is fired, the operator switches to a camera mounted on the tip of the warhead. While the missile is in flight, the operator can either directly fly the missile through impact, or release the missile, giving up control and causing it go into dumb fire mode.
Pulsar
        Source: Vanu Sovereignty
        Handling: Energy Discharge
        Damage: Medium
        Maximum Range: Long
        Refire Rate: Fast

The Pulsar automatic assault rifle is a highly effective weapon utilized by the Vanu Sovereignty. With minimum recoil due to its energy-based technology, the Pulsar can be devastating at short to medium range.
Punisher
        Source: Common Pool
        Handling: Rifle
        Damage: Medium
        Maximum Range: Long
        Recoil Penalty: Low
        Refire Rate: Fast

The Punisher can be fired in primary mode as a rapid-fire assault rifle, or switched to its lower barrel to fire a single-fire rocket. One of the more popular standard infantry weapons, it's good for suppression fire, indoor sweeps, and is excellent anti-vehicle weaponry when carried by 3-4 people in a squad.
Repeater
        Source: Terran Republic
        Handling: Pistol
        Damage: Medium
        Maximum Range: Medium
        Recoil Penalty: Medium
        Refire Rate: Fast

This is the primary sidearm for Terran Republic officers. It is a sturdy workhorse with a decent clip size, good damage, and reasonable range, making it very handy for close-quarters fights.
Rocklet
        Source: Common Pool
        Handling: All-Purpose Missile
        Damage: Medium
        Maximum Range: Medium
        Refire Rate: Medium

The Rocklet Gun is a compact dumb fire missile launcher. It carries a small payload of rocklets, which are effective up to medium range. Each rocklet delivers a reasonably powerful explosive force given their small size.
Striker
        Source: Terran Republic
        Handling: Anti-Vehicular Missile
        Damage: High
        Maximum Range: Long
        Refire Rate: Medium

The Striker serves as the Terran Republic's primary anti-vehicular weapon. In standard firing mode, it launches a dumb fire missile straight towards its target. In secondary firing mode, the Striker will attempt to lock-on to an armored target (heavy assault suit, vehicle, or turret) as long as the reticule is kept on target for a short duration.
Suppressor
        Source: Common Pool
        Handling: SMG
        Damage: Medium
        Maximum Range: Medium
        Refire Rate: Very Fast

An effective, lightweight, and compact submachine gun, the Suppressor is a solid close-quarters weapon. It is also equipped with a silencer that muffles its shots considerably. With its low recoil effect, the Suppressor is easy to aim and utilize in combat.
Thumper
        Source: Common Pool
        Handling: Grenade Launcher
        Damage: Medium
        Maximum Range: Medium
        Refire Rate: Medium

A standard grenade launcher, the Thumper can lob grenades up to medium range. It utilizes a special Arc Targeting System that 'paints' a small impact circle on the soldier's HUD, representing roughly where the grenade will land.