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Weapons:
AMP
Source: Common Pool
Handling: Pistol
Damage: Medium
Maximum Range: Medium
Refire Rate: Very Fast
The AMP is designed for close range combat. It is the only fully automatic weapon of its type and can empty a full clip of ammunition very quickly. However, it suffers from poor recoil, causing it to be very inaccurate when fired in full automatic mode.
Beamer
Source: Vanu Sovereignty
Handling: Energy Pistol
Damage: High
Maximum Range: Short
Refire Rate: Medium
The Beamer is the handy sidearm of the Vanu Sovereignty. It uses energy cells instead of regular ammunition, and thus has some flexibility over other sidearms. It can be converted from a regular energy blaster to a more focused, armor piercing shot that consumes more energy. Thus, it is good for regular close-in firefights as well as a reasonable anti-vehicular weapon.
Bolt-Driver
Source: Common Pool
Handling: Rifle
Damage: Very High
Maximum Range: Very Long
Refire Rate: Not Applicable
The Bolt-Driver is the most powerful sniper rifle available. However, it suffers from only being able to load a single bolt at a time, thus requiring a lengthy reload after every shot.
Chainblade
Source: Terran Republic
Handling: Melee
Damage: Medium
Maximum Range: Very Short
Refire Rate: Not Applicable
The Chainblade serves the Terran Republic as a combat knife equivalent. When used in standard mode, it inflicts reasonable damage. When its secondary mode is activated, it delivers a more powerful attack.
Cycler
Source: Terran Republic
Handling: Assault Rifle
Damage: Medium
Maximum Range: Long
Refire Rate: Very Fast
The Cycler is one of the fastest firing assault rifles. It is equipped with an enhanced magnification up to 4x, allowing it to effectively target distant enemies. It uses a cylinder drum for its ammunition source.
Decimator
Source: Common Pool
Handling: Anti-Vehicular Missile
Damage: High
Maximum Range: Long
Refire Rate: Not Applicable
The dumb fire Decimator is the most powerful anti-vehicular missile launcher, and features a disposable design; once its payload is fired, the Decimator launcher is immediately discarded. This design is what allows the Decimator to be smaller than other missile launchers.
Flechette Rifle
Source: Common Pool
Handling: Shotgun
Damage: High
Maximum Range: Medium
Refire Rate: Medium
Built upon standard shotgun technology, the Flechette Scatter Rifle fires multiple flechettes that are capable of piercing heavy armor at close range, making it a useful weapon against soldiers as well as armored vehicles.
Force-Blade
Source: Vanu Sovereignty
Handling: Melee
Damage: Medium
Maximum Range: Very Short
Refire Rate: Not Applicable
The Force-Blade is the Vanu Sovereignty's standard issue combat knife. In regular attack mode, it delivers reasonable damage to its target. When the secondary mode is active, the Force Blade delivers greater damage.
Gauss
Source: New Conglomerate
Handling: Assault Rifle
Damage: High
Maximum Range: Long
Refire Rate: Fast
Using magnetic field technology, the Gauss assault rifle combines standard combustion-based ammunition with a magnetic field that boosts the actual projectile speed when fired. This allows the Gauss to use standard ammunition more effectively than other assault rifles.
Jackhammer
Source: New Conglomerate
Handling: Assault Shotgun
Damage: High
Maximum Range: Medium
Refire Rate: Medium
With good ammunition capacity and a reasonable rate of fire, the Jackhammer is the New Conglomerate's primary heavy assault multi-barreled shotgun. In alternate firing mode, the Jackhammer swiftly discharges all barrels, but all barrels must then reload before being able to fire again.
Lancer
Source: Vanu Sovereignty
Handling: Energy Discharge
Damage: High
Maximum Range: Long
Refire Rate: Slow
The Lancer is a shoulder-mounted beam weapon utilized by the Vanu Sovereignty to combat enemy vehicles. It is specifically designed to inflict high damage versus armored targets.
Lasher
Source: Vanu Sovereignty
Handling: Proximity Energy Discharge
Damage: Medium
Maximum Range: Medium
Refire Rate: Fast
The Lasher fires a concentrated energy 'orb' that effectively lashes out against soldiers or vehicles at close range. A target that is lashed receives minor damage, whereas a target that is directly impacted by the orb receives maximum damage.
MAG-Cutter
Source: New Conglomerate
Handling: Melee
Damage: Medium
Maximum Range: Very Short
Refire Rate: Not Applicable
The MAG-Cutter is the New Conglomerate's standard issue combat knife. In regular attack mode, it delivers reasonable damage, using a precise cutting edge. When its secondary mode is activated, it delivers greater damage.
MAG-Scatter
Source: New Conglomerate
Handling: Shotgun Pistol
Damage: High
Maximum Range: Short
Refire Rate: Fast
Essentially a handheld shotgun pistol, the Scatter Pistol is primarily designed for close quarters combat. Due to its short barrel design, the Scatter Pistol loses effectiveness beyond a relatively close range.
Mini-Chaingun
Source: Terran Republic
Handling: Heavy Assault
Damage: Medium
Maximum Range: Medium
Refire Rate: Very Fast
The Mini-Chaingun is a heavy assault weapon designed to rapidly spit out rounds from a generous ammo base. While not particularly damaging per individual shot, the sheer speed at which it fires can easily rip apart an enemy soldier.
Phoenix
Source: New Conglomerate
Handling: Anti-Vehicular Missile
Damage: High
Maximum Range: Long
Refire Rate: Not Applicable
Basically a TOW missile launcher, the New Conglomerate's Phoenix uses wire-guided technology to allow the operator to literally fly the missile into the intended target. At the moment the missile is fired, the operator switches to a camera mounted on the tip of the warhead. While the missile is in flight, the operator can either directly fly the missile through impact, or release the missile, giving up control and causing it go into dumb fire mode.
Pulsar
Source: Vanu Sovereignty
Handling: Energy Discharge
Damage: Medium
Maximum Range: Long
Refire Rate: Fast
The Pulsar automatic assault rifle is a highly effective weapon utilized by the Vanu Sovereignty. With minimum recoil due to its energy-based technology, the Pulsar can be devastating at short to medium range.
Punisher
Source: Common Pool
Handling: Rifle
Damage: Medium
Maximum Range: Long
Recoil Penalty: Low
Refire Rate: Fast
The Punisher can be fired in primary mode as a rapid-fire assault rifle, or switched to its lower barrel to fire a single-fire rocket. One of the more popular standard infantry weapons, it's good for suppression fire, indoor sweeps, and is excellent anti-vehicle weaponry when carried by 3-4 people in a squad.
Repeater
Source: Terran Republic
Handling: Pistol
Damage: Medium
Maximum Range: Medium
Recoil Penalty: Medium
Refire Rate: Fast
This is the primary sidearm for Terran Republic officers. It is a sturdy workhorse with a decent clip size, good damage, and reasonable range, making it very handy for close-quarters fights.
Rocklet
Source: Common Pool
Handling: All-Purpose Missile
Damage: Medium
Maximum Range: Medium
Refire Rate: Medium
The Rocklet Gun is a compact dumb fire missile launcher. It carries a small payload of rocklets, which are effective up to medium range. Each rocklet delivers a reasonably powerful explosive force given their small size.
Striker
Source: Terran Republic
Handling: Anti-Vehicular Missile
Damage: High
Maximum Range: Long
Refire Rate: Medium
The Striker serves as the Terran Republic's primary anti-vehicular weapon. In standard firing mode, it launches a dumb fire missile straight towards its target. In secondary firing mode, the Striker will attempt to lock-on to an armored target (heavy assault suit, vehicle, or turret) as long as the reticule is kept on target for a short duration.
Suppressor
Source: Common Pool
Handling: SMG
Damage: Medium
Maximum Range: Medium
Refire Rate: Very Fast
An effective, lightweight, and compact submachine gun, the Suppressor is a solid close-quarters weapon. It is also equipped with a silencer that muffles its shots considerably. With its low recoil effect, the Suppressor is easy to aim and utilize in combat.
Thumper
Source: Common Pool
Handling: Grenade Launcher
Damage: Medium
Maximum Range: Medium
Refire Rate: Medium
A standard grenade launcher, the Thumper can lob grenades up to medium range. It utilizes a special Arc Targeting System that 'paints' a small impact circle on the soldier's HUD, representing roughly where the grenade will land.